/*
    This is a set of libraries to assist in OpenGl and Other Applications
    Copyright (C) 2008  The Modular Engine Team

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HUDWINDOW_H
#define HUDWINDOW_H
#include "HUDModule.h"
#include "HUDElement.h"
#include "OpenglModule.h"

namespace ModularEngine
{
	class CLASSDECL HUDWindow: public HUDElement
	{
	protected:
		// Window Title
		std::string msWindowTitle;

		Vector2d mMouseInitial;

	public:

		HUDWindow();
		~HUDWindow();

		int initialize();
		void draw();

		// All of the child elements in this window
		std::vector<HUDElement *> mvElements;

		void setWindowTitle( char *pTitle )
		{
			msWindowTitle = pTitle;
		}

		std::string getWindowTitle()
		{
			return msWindowTitle;
		}

		void mouseInput( Vector2d vPos, UINT nDown );
		void keyboardInput( UINT nKey );

		void addElement( HUDElement *pElement );


	};

}

#endif